Weird Water is a legendary artifact in Stalker 2, but it is not easy to find. Follow this guide to add it to your collection.
Weird Water in Stalker 2 is nothing but an altered, intoxicating beverage. Despite how simple it may sound and look, it is aLegendary Artifactthat can help Skif on his journey throughout The Zone.

If you wish to get it for yourself, head to Zaton and look for theWandering Lights. You will hear about these anomalies through NPCs. If you are exploring enough, it may also get marked on your PDA. However, these lights on the ground don’t appear until 2200 hours, or 10 PM, within the game.
Once the clock strikes, reach the location (we will help you with a map below) and start searching around. There will be around a dozen lights on the ground, and your Echo Detector won’t work this time. Instead, you will have to run close to each light and see if the bottled artifact pops up. Unfortunately, this is how artifacts work in the game—you have to get close to them.
The task seems simple enough, but there is a catch. Being close to the lights for too long can hit Skif with unwanted radiation exposure. So, avoid sticking around for long. Moreover, there may also be a few enemies who spawn here.
We suggest that youmake hastein claiming the objective andavoid engaging in conflict. Run around the lights in a pattern so you don’t check the same light twice, and don’t stop moving as much as possible, or the enemies may jump you.

This place can be a little tricky to get to at this time of the night. So,sleep until eveningin a nearby settlement and come back when you have some time left on your hands.Create a savea few minutes before the anomaly appears. Now, even if you die while searching, you will still have another chance without having to do everything over again.
What Does the Weird Water Artifact Do
The way that artifacts work in Stalker 2 is that they have certain set spawn points. They are often located near a group of anomalies. However, not every artifact spawns in the same location. For example, while Weird Water may spawn where the Wandering Lights are located, it doesn’t always show up under the same light.
If you are an artifact collector in the game, you are in luck because this one happens to be a Legendary one. In fact, the market price for Weird Water is80,000 Coupons. Carrying it around will only cost you0.55 kg worth of weightfrom your inventory. As a bonus, though, yourcarrying capacity increases by 40 kg.

It will also offer you asmoother movement experiencealong withhigh-level radiation protection. The only drawback is that it hasa drunken effecton the user. This means that Skif’s knees will feel weak at regular intervals.
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